![]() ![]() In the case of KPBS the folder would something look like this: (when Spanish and English is supported) You need to provide these files for ALL languages including the one that is delivered as default.įilename for the files that sould be used. The languages field contains all the languages wich are supported for the file.įilename + "." + language_tag + ".lang" for the files that can be translated into. The filename is the name of your static file. E.g. GameData/PlanetaryBaseInc/Parts/Utility/ The path describes the path to your KSPedia files. Localization.cfg //the config file for the localization of KSPīEWARE, this feature is still in development and not fully tested yet! Feedback is welcome.įor each static file you want to translate you have to set up a config file with the following content: Planetarybaseinc_en-us.ksp //the currently active KSPedia entry (in this case english) Planetarybaseinc_es-es.lang //one of the currently inactive KSPpedia entries (here the one for spanish) In the case of KPBS the folder would look like this: The default sets which language is set by default when the language of the user is not supportedįor the files to work, you have to name them according to that scheme:įilename + "_" + language_tag + ".lang" for the files that can be translated into andįilename + "_" + language_tag + ".ksp" for the file that should be used. ![]() The filename is the name of your kspedia file. ![]() It should work however when KSP is started a second time.įor each KSPedia file you want to translate you have to set up a config file with the following content: Warning: Due to multi-threaded loading of KSP, it is possible that this plugin is not able to rename all the files before they are loaded by KSP. To make the life for all of us easier, this mod automatically switches the files provided by a mod to let KSP load the correct ones. This mod intends to automate the localization of static files for KSP like textures and KSPedia pages.Īs most of you already discovered, adding localization to KSPedia or textures is a bit cumbersome and adds more effort for both, mod creators and users. Automated Static File Localizer (this mod is only useful for mod creators) ![]()
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